/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "FastNoise_precompiled.h" #if !defined(AZ_MONOLITHIC_BUILD) #include <platform_impl.h> // must be included once per DLL so things from CryCommon will function #endif #include <FastNoiseModule.h> #include <FastNoiseSystemComponent.h> #include <FastNoiseGradientComponent.h> namespace FastNoiseGem { FastNoiseModule::FastNoiseModule() { m_descriptors.insert(m_descriptors.end(), { FastNoiseSystemComponent::CreateDescriptor(), FastNoiseGradientComponent::CreateDescriptor(), }); } AZ::ComponentTypeList FastNoiseModule::GetRequiredSystemComponents() const { return AZ::ComponentTypeList{ azrtti_typeid<FastNoiseSystemComponent>(), }; } } #if !defined(FASTNOISE_EDITOR) // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(FastNoise_c5f23032407f49ca8d8de1733423565c, FastNoiseGem::FastNoiseModule) #endif