/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #if defined(BUILD_GAMELIFT_SERVER) #include namespace GridMate { Aws::GameLift::Server::InitSDKOutcome GameLiftServerSDKWrapper::InitSDK() { return Aws::GameLift::Server::InitSDK(); } Aws::GameLift::GenericOutcomeCallable GameLiftServerSDKWrapper::ProcessReadyAsync(const Aws::GameLift::Server::ProcessParameters& processParameters) { return Aws::GameLift::Server::ProcessReadyAsync(processParameters); } Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::ProcessEnding() { return Aws::GameLift::Server::ProcessEnding(); } Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::Destroy() { return Aws::GameLift::Server::Destroy(); } Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::ActivateGameSession() { return Aws::GameLift::Server::ActivateGameSession(); } Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::AcceptPlayerSession(const std::string& playerSessionId) { return Aws::GameLift::Server::AcceptPlayerSession(playerSessionId); } Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::RemovePlayerSession(const char* playerSessionId) { return Aws::GameLift::Server::RemovePlayerSession(playerSessionId); } Aws::GameLift::DescribePlayerSessionsOutcome GameLiftServerSDKWrapper::DescribePlayerSessions(const Aws::GameLift::Server::Model::DescribePlayerSessionsRequest& describePlayerSessionsRequest) { return Aws::GameLift::Server::DescribePlayerSessions(describePlayerSessionsRequest); } Aws::GameLift::StartMatchBackfillOutcome GameLiftServerSDKWrapper::StartMatchBackfill(const Aws::GameLift::Server::Model::StartMatchBackfillRequest& backfillMatchmakingRequest) { return Aws::GameLift::Server::StartMatchBackfill(backfillMatchmakingRequest); } Aws::GameLift::GenericOutcome GameLiftServerSDKWrapper::StopMatchBackfill(const Aws::GameLift::Server::Model::StopMatchBackfillRequest& request) { return Aws::GameLift::Server::StopMatchBackfill(request); } Aws::GameLift::AwsStringOutcome GameLiftServerSDKWrapper::GetGameSessionId() { return Aws::GameLift::Server::GetGameSessionId(); } } #endif // BUILD_GAMELIFT_SERVER