/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace GameState { class GameStateModule : public AZ::Module { public: AZ_RTTI(GameStateModule, "{33EF4B1E-388F-4F05-B73A-6560FE0CF4E3}", AZ::Module); AZ_CLASS_ALLOCATOR(GameStateModule, AZ::SystemAllocator, 0); GameStateModule() : AZ::Module() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { GameStateSystemComponent::CreateDescriptor(), }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList{ azrtti_typeid(), }; } }; } // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(GameState_1a557ac19dc34f5697fe03f30be5b6e4, GameState::GameStateModule)