/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "Gestures_precompiled.h" #include #include #include "GesturesSystemComponent.h" #include namespace Gestures { class GesturesModule : public CryHooksModule { public: AZ_RTTI(GesturesModule, "{5648A92C-04A3-4E30-B4E2-B0AEB280CA44}", CryHooksModule); AZ_CLASS_ALLOCATOR(GesturesModule, AZ::SystemAllocator, 0); GesturesModule() : CryHooksModule() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { GesturesSystemComponent::CreateDescriptor(), }); } /** * Add required SystemComponents to the SystemEntity. */ AZ::ComponentTypeList GetRequiredSystemComponents() const override { return AZ::ComponentTypeList{ azrtti_typeid(), }; } }; } // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(Gestures_6056556b6088413984309c4a413593ad, Gestures::GesturesModule)