/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include class BaseGestureTest : public ::testing::Test { public: BaseGestureTest() : m_pos(0.0f, 0.0f) { } void SetUp() override { // global environment stubs m_env = new(AZ_OS_MALLOC(sizeof(SSystemGlobalEnvironment), alignof(SSystemGlobalEnvironment))) SSystemGlobalEnvironment(); m_stubTimer = new StubTimer(1.0f / 30.0f); gEnv = m_env; gEnv->pTimer = m_stubTimer; gEnv->pGame = nullptr; // for persistent debug // simulated position m_pos = AZ::Vector2(0.0f, 0.0f); } void TearDown() override { gEnv->pTimer = nullptr; gEnv = nullptr; if (m_stubTimer) { delete m_stubTimer; m_stubTimer = nullptr; } if (m_env) { m_env->~SSystemGlobalEnvironment(); AZ_OS_FREE(m_env); m_env = nullptr; } } protected: // time manipulation void SetTime(float sec) { m_stubTimer->SetTime(sec); } // simple position caching interface void MoveTo(float x, float y) { m_pos = AZ::Vector2(x, y); } void MouseDownAt(Gestures::IRecognizer& recognizer, float sec) { Press(recognizer, 0, m_pos, sec); } void MouseUpAt(Gestures::IRecognizer& recognizer, float sec) { Release(recognizer, 0, m_pos, sec); } // more direct interface void Press(Gestures::IRecognizer& recognizer, uint index, AZ::Vector2 pos, float sec) { SetTime(sec); recognizer.OnPressedEvent(pos, index); } void Move(Gestures::IRecognizer& recognizer, uint index, AZ::Vector2 pos, float sec) { SetTime(sec); recognizer.OnDownEvent(pos, index); } void Release(Gestures::IRecognizer& recognizer, uint index, AZ::Vector2 pos, float sec) { SetTime(sec); recognizer.OnReleasedEvent(pos, index); } private: SSystemGlobalEnvironment* m_env; StubTimer* m_stubTimer; AZ::Vector2 m_pos; };