/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include #include namespace GraphCanvas { class ExecutionSlotLayoutComponent; class ExecutionSlotConnectionPin; class GraphCanvasLabel; class ExecutionSlotLayout : public QGraphicsLinearLayout , public SlotNotificationBus::Handler , public SceneMemberNotificationBus::Handler , public StyleNotificationBus::Handler { public: AZ_CLASS_ALLOCATOR(ExecutionSlotLayout, AZ::SystemAllocator, 0); ExecutionSlotLayout(ExecutionSlotLayoutComponent& owner); ~ExecutionSlotLayout(); void Activate(); void Deactivate(); // SceneMemberNotificationBus void OnSceneSet(const AZ::EntityId&) override; void OnSceneReady() override; //// // SlotNotificationBus void OnRegisteredToNode(const AZ::EntityId& nodeId) override; void OnNameChanged(const TranslationKeyedString& name) override; void OnTooltipChanged(const TranslationKeyedString& tooltip) override; //// // StyleNotificationBus void OnStyleChanged(); //// private: void UpdateLayout(); void UpdateGeometry(); ConnectionType m_connectionType; Styling::StyleHelper m_style; ExecutionSlotLayoutComponent& m_owner; ExecutionSlotConnectionPin* m_slotConnectionPin; GraphCanvasLabel* m_slotText; }; //! Lays out the parts of a basic Node class ExecutionSlotLayoutComponent : public SlotLayoutComponent { public: AZ_COMPONENT(ExecutionSlotLayoutComponent, "{9742DEFD-6EC9-4F06-850B-8F5FE2647E34}", SlotLayoutComponent); static void Reflect(AZ::ReflectContext* context); ExecutionSlotLayoutComponent(); ~ExecutionSlotLayoutComponent() override = default; void Init(); void Activate(); void Deactivate(); private: ExecutionSlotLayout* m_layout; }; }