/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include namespace ImGui { class ImGuiViewportWidget : public QWidget { Q_OBJECT public: ImGuiViewportWidget(QWidget* parent); ~ImGuiViewportWidget(); void Render(); private slots: void RefreshTick(); private: struct SPreviousContext { int width; int height; HWND window; CCamera renderCamera; CCamera systemCamera; bool isMainViewport; }; bool CreateRenderContext(); void DestroyRenderContext(); void StorePreviousContext(); void SetCurrentContext(); void RestorePreviousContext(); void resizeEvent(QResizeEvent* ev) override; bool event(QEvent* ev) override; AZStd::stack m_previousContexts; unsigned int m_width; unsigned int m_height; bool m_renderContextCreated; bool m_creatingRenderContext; int64 m_lastTime; float m_lastFrameTime; float m_averageFrameTime; AZStd::vector m_vertBuffer; AZStd::vector m_idxBuffer; QTimer m_updateTimer; }; }