/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include "AtlasBuilderWorker.h" namespace TextureAtlasBuilder { class AtlasBuilderComponent : public AZ::Component { public: AZ_COMPONENT(AtlasBuilderComponent, "{F49987FB-3375-4417-AB83-97B44C78B335}"); AtlasBuilderComponent(); ~AtlasBuilderComponent() override; void Init() override; void Activate() override; void Deactivate() override; //! Reflect formats for input and output static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); private: AtlasBuilderWorker m_atlasBuilder; }; } // namespace TextureAtlasBuilder