/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include namespace ImageProcessing { ICompressorPtr ICompressor::FindCompressor(EPixelFormat fmt, bool isCompressing) { if (CTSquisher::IsCompressedPixelFormatSupported(fmt)) { if (isCompressing || (!isCompressing && CTSquisher::DoesSupportDecompress(fmt))) { return ICompressorPtr(new CTSquisher()); } } // Both ETC2Compressor and PVRTCCompressor can process ETC formats // According to Mobile team, Etc2Com is faster than PVRTexLib, so we check with ETC2Compressor before PVRTCCompressor // Note: with the test I have done, I found out it cost similar time for both Etc2Com and PVRTexLib to compress // a 2048x2048 test texture to EAC_R11 and EAC_RG11. It was around 7 minutes for EAC_R11 and 14 minutes for EAC_RG11 if (ETC2Compressor::IsCompressedPixelFormatSupported(fmt)) { if (isCompressing || (!isCompressing && ETC2Compressor::DoesSupportDecompress(fmt))) { return ICompressorPtr(new ETC2Compressor()); } } if (PVRTCCompressor::IsCompressedPixelFormatSupported(fmt)) { if (isCompressing || (!isCompressing && PVRTCCompressor::DoesSupportDecompress(fmt))) { return ICompressorPtr(new PVRTCCompressor()); } } return nullptr; } ICompressor::~ICompressor() { } } // namespace ImageProcessing