/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include #include #include namespace Ui { class TexturePropertyEditor; } namespace ImageProcessingEditor { class TexturePropertyEditor : public AzQtComponents::StyledDialog , protected EditorInternalNotificationBus::Handler { Q_OBJECT public: AZ_CLASS_ALLOCATOR(TexturePropertyEditor, AZ::SystemAllocator, 0); explicit TexturePropertyEditor(const AZ::Uuid& sourceTextureId, QWidget* parent = nullptr); ~TexturePropertyEditor(); bool HasValidImage(); protected: void OnSave(); void OnHelp(); //////////////////////////////////////////////////////////////////////// //EditorInternalNotificationBus void OnEditorSettingsChanged(bool needRefresh, const AZStd::string& platform); //////////////////////////////////////////////////////////////////////// bool event(QEvent* event) override; private: QScopedPointer m_ui; QScopedPointer m_previewWidget; QScopedPointer m_presetSelectionWidget; QScopedPointer m_resolutionSettingWidget; QScopedPointer m_mipmapSettingWidget; EditorTextureSetting m_textureSetting; bool m_validImage = true; void SaveTextureSetting(AZStd::string outputPath); void DeleteLegacySetting(); }; } //namespace ImageProcessingEditor