/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace LandscapeCanvasEditor { class FindSelectedNodesAction : public GraphCanvas::ContextMenuAction { public: AZ_CLASS_ALLOCATOR(FindSelectedNodesAction, AZ::SystemAllocator, 0); FindSelectedNodesAction(QObject* parent); virtual ~FindSelectedNodesAction() = default; GraphCanvas::ActionGroupId GetActionGroupId() const override; void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override; GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override; private: void UpdateActionState(); }; }