/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once // Landscape Canvas #include <Editor/Nodes/Shapes/BaseShapeNode.h> namespace LandscapeCanvas { class CapsuleShapeNode : public BaseShapeNode { public: AZ_CLASS_ALLOCATOR(CapsuleShapeNode, AZ::SystemAllocator, 0); AZ_RTTI(CapsuleShapeNode, "{537C20E6-D319-4CEE-BAA5-75C4B52E5BE0}", BaseShapeNode); static void Reflect(AZ::ReflectContext* context); CapsuleShapeNode() = default; explicit CapsuleShapeNode(GraphModel::GraphPtr graph); static const QString TITLE; const char* GetTitle() const override { return TITLE.toUtf8().constData(); } }; }