/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include #include class LandscapeCanvasPythonBindingsFixture : public ::testing::Test { protected: void SetUp() override { // Setup a system allocator AZ::AllocatorInstance::Create(); AZ::ComponentApplication::Descriptor appDesc; appDesc.m_useExistingAllocator = true; m_application.Create(appDesc); m_application.RegisterComponentDescriptor(LandscapeCanvas::LandscapeCanvasSystemComponent::CreateDescriptor()); } void TearDown() override { m_application.Destroy(); AZ::AllocatorInstance::Destroy(); } AZ::ComponentApplication m_application; }; TEST_F(LandscapeCanvasPythonBindingsFixture, LandscapeCanvasNodeFactoryRequests_ApiExists) { AZ::BehaviorContext* behaviorContext(nullptr); AZ::ComponentApplicationBus::BroadcastResult(behaviorContext, &AZ::ComponentApplicationRequests::GetBehaviorContext); ASSERT_TRUE(behaviorContext); auto nodeFactoryRequestBus = behaviorContext->m_ebuses.find("LandscapeCanvasNodeFactoryRequestBus"); EXPECT_TRUE(behaviorContext->m_ebuses.end() != nodeFactoryRequestBus); auto landscapeCanvasRequestBus = behaviorContext->m_ebuses.find("LandscapeCanvasRequestBus"); EXPECT_TRUE(behaviorContext->m_ebuses.end() != landscapeCanvasRequestBus); }