/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "LegacyGameInterface_precompiled.h" #include #include #include "LegacyGameInterfaceSystemComponent.h" #include #include #ifdef AZ_MONOLITHIC_BUILD #include #endif namespace LegacyGameInterface { void LegacyGameInterfaceSystemComponent::Reflect(AZ::ReflectContext* context) { if (AZ::SerializeContext* serialize = azrtti_cast(context)) { serialize->Class() ->Version(0) ; if (AZ::EditContext* ec = serialize->GetEditContext()) { ec->Class("LegacyGameInterface", "[Description of functionality provided by this System Component]") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ; } } } void LegacyGameInterfaceSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("LegacyGameInterfaceService", 0xd725fcfc)); provided.push_back(AZ_CRC("LegacyEditorGameRequests", 0x2be64eb2)); } void LegacyGameInterfaceSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC("LegacyGameInterfaceService", 0xd725fcfc)); incompatible.push_back(AZ_CRC("LegacyEditorGameRequests", 0x2be64eb2)); } void LegacyGameInterfaceSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { (void)required; } void LegacyGameInterfaceSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent) { (void)dependent; } IGameStartup* LegacyGameInterfaceSystemComponent::CreateGameStartup() { static char buffer[sizeof(GameStartup)]; return static_cast(new(buffer)GameStartup()); } IEditorGame* LegacyGameInterfaceSystemComponent::CreateEditorGame() { return new EditorGame(); } void LegacyGameInterfaceSystemComponent::Init() { } void LegacyGameInterfaceSystemComponent::Activate() { LegacyGameInterfaceRequestBus::Handler::BusConnect(); EditorGameRequestBus::Handler::BusConnect(); } void LegacyGameInterfaceSystemComponent::Deactivate() { EditorGameRequestBus::Handler::BusDisconnect(); LegacyGameInterfaceRequestBus::Handler::BusDisconnect(); } } #ifdef AZ_MONOLITHIC_BUILD extern "C" { IGameStartup* CreateGameStartup() { IGameStartup* pGameStartup = nullptr; EditorGameRequestBus::BroadcastResult(pGameStartup, &EditorGameRequestBus::Events::CreateGameStartup); return pGameStartup; } } #endif