/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace LegacyGameInterface { class LegacyGameInterfaceSystemComponent : public AZ::Component , protected LegacyGameInterfaceRequestBus::Handler , protected EditorGameRequestBus::Handler { public: AZ_COMPONENT(LegacyGameInterfaceSystemComponent, "{6F11A7F2-4091-46EA-A77A-D1E918D8EDFE}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); protected: //////////////////////////////////////////////////////////////////////// // LegacyGameInterfaceRequestBus interface implementation //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // EditorGameRequestBus interface implementation IGameStartup* CreateGameStartup() override; IEditorGame* CreateEditorGame() override; //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Init() override; void Activate() override; void Deactivate() override; //////////////////////////////////////////////////////////////////////// }; }