/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace LegacyGameInterface { /*! * Handles the initialization, running, and shutting down of the game. */ class GameStartup : public IGameStartup , public ISystemEventListener , public IWindowMessageHandler { public: // IGameStartup IGameRef Init(SSystemInitParams& startupParams) override; void Shutdown() override; // ~IGameStartup // ISystemEventListener virtual void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override; // ~ISystemEventListener /*! * Re-initializes the Game * /return a new instance of LegacyGameInterface::LegacyGame() or nullptr if failed to initialize. */ IGameRef Reset(); // Only allow this component class to create instances of GameStartup friend class LegacyGameInterfaceSystemComponent; protected: GameStartup(); virtual ~GameStartup(); private: IGameFramework* m_Framework; IGame* m_Game; }; } // namespace LegacyGameInterface