/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once class LegacyTerrainCVars { public: LegacyTerrainCVars() : m_isRegistered(false) {} ~LegacyTerrainCVars() { UnregisterCVars(); } int e_TerrainLog = 0; int e_TerrainBBoxes = 0; int e_TerrainDrawThisSectorOnly = 0; int e_TerrainTextureDebug = 0; int e_CoverageBufferTerrain = 0; int e_TerrainTextureStreamingPoolItemsNum = 64; int e_TerrainDetailMaterialsDebug = 0; float e_TerrainLodRatio; float e_TerrainLodDistRatio; float e_TerrainLodRatioHolesMin; float e_TerrainDetailMaterialsViewDistZ; float e_TerrainDetailMaterialsViewDistXY; float e_TerrainTextureLodRatio; void RegisterCVars(); void UnregisterCVars(); private: bool m_isRegistered; };