/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "LegacyTerrain_precompiled.h" #if !defined(AZ_MONOLITHIC_BUILD) #include // must be included once per DLL so things from CryCommon will function #endif #include "LegacyTerrainModule.h" #include "LegacyTerrainLevelComponent.h" namespace LegacyTerrain { LegacyTerrainModule::LegacyTerrainModule() : CryHooksModule() { // Push results of [MyComponent]::CreateDescriptor() into m_descriptors here. m_descriptors.insert(m_descriptors.end(), { LegacyTerrainLevelComponent::CreateDescriptor(), }); } } #if !defined(LEGACY_TERRAIN_EDITOR) // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(LegacyTerrain_c87f9fc3e7054f3482311da444e84456, LegacyTerrain::LegacyTerrainModule) #endif