/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "LmbrCentral_precompiled.h" #include "EditorMannequinComponent.h" #include "MannequinComponent.h" #include namespace LmbrCentral { void EditorMannequinComponent::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class() ->Version(1) ->Field("Controller Definition", &EditorMannequinComponent::m_controllerDefinition); AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class( "Mannequin", "The Mannequin component animates a component entity using the Mannequin system") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Animation (Legacy)") ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Mannequin.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Mannequin.png") #ifndef ENABLE_LEGACY_ANIMATION ->Attribute(AZ::Edit::Attributes::AddableByUser, false) #endif ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-mannequin.html") ->DataElement(0, &EditorMannequinComponent::m_controllerDefinition, "Controller Definition", "The mannequin controller definition file") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorMannequinComponent::ControllerDefinitionChanged); } } } void EditorMannequinComponent::Activate() { EditorComponentBase::Activate(); UpdateScopeContextNames(); MannequinInformationBus::Handler::BusConnect(GetEntityId()); } void EditorMannequinComponent::ControllerDefinitionChanged() { UpdateScopeContextNames(); EBUS_EVENT_ID(GetEntityId(), MannequinAssetNotificationBus, OnControllerDefinitionsChanged); } void EditorMannequinComponent::UpdateScopeContextNames() { m_scopeContextNames.clear(); AZStd::string controllerDefinitionFilePath = m_controllerDefinition.GetAssetPath(); if (!controllerDefinitionFilePath.empty()) { const SControllerDef* controllerDefinition = MannequinComponent::LoadControllerDefinition(m_controllerDefinition.GetAssetPath().c_str()); if (controllerDefinition) { controllerDefinition->m_scopeContexts.FetchTagNamesAsVector(m_scopeContextNames); } } } void EditorMannequinComponent::FetchAvailableScopeContextNames(AZStd::vector& scopeContextNames) const { scopeContextNames = m_scopeContextNames; } void EditorMannequinComponent::Deactivate() { EditorComponentBase::Deactivate(); MannequinInformationBus::Handler::BusDisconnect(); } void EditorMannequinComponent::BuildGameEntity(AZ::Entity* gameEntity) { MannequinComponent* mannequinComponent = gameEntity->CreateComponent(); mannequinComponent->m_controllerDefinition = m_controllerDefinition; } } // namespace LmbrCentral