/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace LmbrCentral { class MotionParameterSmoothingComponent : public AZ::Component , private CharacterAnimationNotificationBus::Handler { public: AZ_COMPONENT(MotionParameterSmoothingComponent, "{C927CF87-CD02-4201-BFAD-CB5956586467}"); ////////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Activate() override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // CharacterAnimationNotifications interface implementation void OnCharacterInstanceRegistered(ICharacterInstance* character); ////////////////////////////////////////////////////////////////////////// static void Reflect(AZ::ReflectContext* context); private: Animation::MotionParameterSmoothingSettings m_settings; }; } // namespace LmbrCentral