/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "LmbrCentral_precompiled.h" #include "EditorAudioAreaEnvironmentComponent.h" #include #include namespace LmbrCentral { //========================================================================= namespace ClassConverters { static bool UpgradeEditorAudioAreaEnvironmentComponent(AZ::SerializeContext&, AZ::SerializeContext::DataElementNode&); } // namespace ClassConverters //========================================================================= void EditorAudioAreaEnvironmentComponent::Reflect(AZ::ReflectContext* context) { if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(2, &ClassConverters::UpgradeEditorAudioAreaEnvironmentComponent) ->Field("Broad-phase Trigger Area entity", &EditorAudioAreaEnvironmentComponent::m_broadPhaseTriggerArea) ->Field("Environment name", &EditorAudioAreaEnvironmentComponent::m_environmentName) ->Field("Environment fade distance", &EditorAudioAreaEnvironmentComponent::m_environmentFadeDistance) ; if (auto editContext = serializeContext->GetEditContext()) { editContext->Class("Audio Area Environment", "The Audio Area Environment component enables entities that are moving around and throughout a shape to have environment effects applied to any sounds that they trigger") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Audio") ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioAreaEnvironment.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/AudioAreaEnvironment.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-audio-area-environment.html") ->DataElement(AZ::Edit::UIHandlers::Default, &EditorAudioAreaEnvironmentComponent::m_broadPhaseTriggerArea, "Broad-phase trigger area", "The entity that contains a Trigger Area component for broad-phase checks") ->Attribute(AZ::Edit::Attributes::RequiredService, AZ_CRC("ProximityTriggerService", 0x561f262c)) ->DataElement("AudioControl", &EditorAudioAreaEnvironmentComponent::m_environmentName, "Environment name", "The name of the ATL Environment to use") ->DataElement(AZ::Edit::UIHandlers::Default, &EditorAudioAreaEnvironmentComponent::m_environmentFadeDistance, "Fade distance", "Distance around the area shape that the environment amounts will fade") ->Attribute(AZ::Edit::Attributes::Min, 0.01f) ; } } } //========================================================================= EditorAudioAreaEnvironmentComponent::EditorAudioAreaEnvironmentComponent() { m_environmentName.m_propertyType = AzToolsFramework::AudioPropertyType::Environment; } //========================================================================= void EditorAudioAreaEnvironmentComponent::BuildGameEntity(AZ::Entity* gameEntity) { if (auto audioAreaEnvironmentComponent = gameEntity->CreateComponent()) { audioAreaEnvironmentComponent->m_broadPhaseTriggerArea = m_broadPhaseTriggerArea; audioAreaEnvironmentComponent->m_environmentName = m_environmentName.m_controlName; audioAreaEnvironmentComponent->m_environmentFadeDistance = m_environmentFadeDistance; } } //========================================================================= namespace ClassConverters { static bool UpgradeEditorAudioAreaEnvironmentComponent(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement) { if (classElement.GetVersion() == 1) { // upgrade V1 to V2 AZStd::string oldEnvironmentName; int environmentIndex = classElement.FindElement(AZ::Crc32("Environment name")); if (environmentIndex == -1) { AZ_Error("Serialization", false, "Failed to find old Environment name."); return false; } auto environmentNode = classElement.GetSubElement(environmentIndex); if (!environmentNode.GetData(oldEnvironmentName)) { AZ_Error("Serialization", false, "Failed to retrieve old Environment name."); return false; } classElement.RemoveElement(environmentIndex); AzToolsFramework::CReflectedVarAudioControl newEnvironment; newEnvironment.m_propertyType = AzToolsFramework::AudioPropertyType::Environment; newEnvironment.m_controlName = oldEnvironmentName; if (classElement.AddElementWithData(context, "Environment name", newEnvironment) == -1) { AZ_Error("Serialization", false, "Failed to replace Environment name with new version."); return false; } } return true; } } // namespace ClassConverters } // namespace LmbrCentral