/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include "AudioPreloadComponent.h" namespace LmbrCentral { /*! * EditorAudioPreloadComponent */ class EditorAudioPreloadComponent : public AzToolsFramework::Components::EditorComponentBase { public: AZ_EDITOR_COMPONENT(EditorAudioPreloadComponent, "{58E20F92-2228-4A90-97AB-28DB34BAF0EE}", AzToolsFramework::Components::EditorComponentBase); EditorAudioPreloadComponent(); void BuildGameEntity(AZ::Entity* gameEntity) override; static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { LmbrCentral::AudioPreloadComponent::GetProvidedServices(provided); } static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { LmbrCentral::AudioPreloadComponent::GetRequiredServices(required); } static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { LmbrCentral::AudioPreloadComponent::GetIncompatibleServices(incompatible); } static void Reflect(AZ::ReflectContext* context); private: //! Serialized data AzToolsFramework::CReflectedVarAudioControl m_defaultPreload; AudioPreloadComponent::LoadType m_loadType = AudioPreloadComponent::LoadType::Auto; }; } // namespace LmbrCentral