/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include "AudioSwitchComponent.h" namespace LmbrCentral { /*! * EditorAudioSwitchComponent */ class EditorAudioSwitchComponent : public AzToolsFramework::Components::EditorComponentBase { public: AZ_EDITOR_COMPONENT(EditorAudioSwitchComponent, "{804E49F9-BD9A-402A-96D1-C666E81984E6}", AzToolsFramework::Components::EditorComponentBase); EditorAudioSwitchComponent(); void BuildGameEntity(AZ::Entity* gameEntity) override; static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { LmbrCentral::AudioSwitchComponent::GetProvidedServices(provided); } static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { LmbrCentral::AudioSwitchComponent::GetRequiredServices(required); } static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { LmbrCentral::AudioSwitchComponent::GetIncompatibleServices(incompatible); } static void Reflect(AZ::ReflectContext* context); private: //! Serialized data AzToolsFramework::CReflectedVarAudioControl m_defaultSwitch; AzToolsFramework::CReflectedVarAudioControl m_defaultState; }; } // namespace LmbrCentral