/* * All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution(the "License").All use of this software is governed by the License, *or, if provided, by the license below or the license accompanying this file.Do not * remove or modify any license notices.This file is distributed on an "AS IS" BASIS, *WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include "CopyDependencyBuilderComponent.h" #include #include namespace CopyDependencyBuilder { void CopyDependencyBuilderComponent::Activate() { m_fontBuilderWorker.RegisterBuilderWorker(); m_cfgBuilderWorker.RegisterBuilderWorker(); m_schemaBuilderWorker.RegisterBuilderWorker(); m_xmlBuilderWorker.RegisterBuilderWorker(); m_particlePreloadBuilderWorker.RegisterBuilderWorker(); m_emfxWorkspaceBuilderWorker.RegisterBuilderWorker(); } void CopyDependencyBuilderComponent::Deactivate() { m_emfxWorkspaceBuilderWorker.UnregisterBuilderWorker(); m_particlePreloadBuilderWorker.UnregisterBuilderWorker(); m_xmlBuilderWorker.UnregisterBuilderWorker(); m_schemaBuilderWorker.UnregisterBuilderWorker(); m_cfgBuilderWorker.UnregisterBuilderWorker(); m_fontBuilderWorker.UnregisterBuilderWorker(); } void CopyDependencyBuilderComponent::Reflect(AZ::ReflectContext* context) { if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(3) ->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector({ AssetBuilderSDK::ComponentTags::AssetBuilder })); } } }