/* * All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution(the "License").All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file.Do not * remove or modify any license notices.This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include namespace CopyDependencyBuilder { //! The copy dependency builder is copy job that examines asset files for asset references, //! to output product dependencies. class ParticlePreloadLibsBuilderWorker : public CopyDependencyBuilderWorker { public: AZ_RTTI(ParticlePreloadLibsBuilderWorker, "{ACFC4966-6F96-4392-8918-25EA35225D38}", CopyDependencyBuilderWorker); ParticlePreloadLibsBuilderWorker(); void RegisterBuilderWorker() override; void UnregisterBuilderWorker() override; bool ParseProductDependencies( const AssetBuilderSDK::ProcessJobRequest& request, AZStd::vector& productDependencies, AssetBuilderSDK::ProductPathDependencySet& pathDependencies) override; private: void SetExtension(AZStd::string& file, const char* newExtension) const; void SetToGlobalPath(AZStd::string& file) const; }; }