/* * All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, *or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, *WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace LuaBuilder { class LuaBuilderWorker : public AssetBuilderSDK::AssetBuilderCommandBus::Handler { public: AZ_TYPE_INFO(LuaBuilderWorker, "{166A7962-A3E4-4451-AC1A-AAD32E29C52C}"); ~LuaBuilderWorker() override = default; //! Asset Builder Callback Functions void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response); void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response); ////////////////////////////////////////////////////////////////////////// // AssetBuilderSDK::AssetBuilderCommandBus void ShutDown() override; ////////////////////////////////////////////////////////////////////////// void ParseDependencies(const AZStd::string& file, AssetBuilderSDK::ProductPathDependencySet& outDependencies); private: using JobStepOutcome = AZ::Outcome; JobStepOutcome RunCompileJob(const AssetBuilderSDK::ProcessJobRequest& request); JobStepOutcome RunCopyJob(const AssetBuilderSDK::ProcessJobRequest& request); bool m_isShuttingDown = false; }; }