/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "EditorLightComponent.h" namespace LmbrCentral { /*! * In-editor point light component. * Handles previewing and activating lights in the editor. */ class EditorAreaLightComponent : public EditorLightComponent { public: AZ_COMPONENT(EditorAreaLightComponent, "{1DE624B1-876F-4E0A-96A6-7B248FA2076F}", EditorLightComponent); static void Reflect(AZ::ReflectContext* context); void Init() override; protected: const char* GetLightTypeText() const override { return "Area Light"; } }; } // namespace LmbrCentral