/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include "HighQualityShadowComponent.h" namespace LmbrCentral { /** * Extends HighQualityShadowConfig structure for editor functionality. */ class EditorHighQualityShadowConfig : public HighQualityShadowConfig { public: AZ_TYPE_INFO(EditorHighQualityShadowConfig, "{4A7D67C6-E689-427A-B126-A71A4BF8A2C7}"); static void Reflect(AZ::ReflectContext* context); AZ::EntityId m_entityId; // Editor-only, not reflected. void EditorRefresh() override; }; /*! * In-editor high quality shadow component. */ class EditorHighQualityShadowComponent : public AzToolsFramework::Components::EditorComponentBase , public EditorHighQualityShadowComponentRequestBus::Handler , public MeshComponentNotificationBus::Handler { public: AZ_COMPONENT(EditorHighQualityShadowComponent, "{9C86E09D-0727-476E-A4A1-25989CDBF9C6}", AzToolsFramework::Components::EditorComponentBase); void BuildGameEntity(AZ::Entity* gameEntity) override; ////////////////////////////////////////////////////////////////////////// // AZ::Component interface implementation void Activate() override; void Deactivate() override; ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // MeshComponentNotificationBus interface implementation void OnMeshCreated(const AZ::Data::Asset& asset) override; void OnMeshDestroyed() override; /////////////////////////////////// ////////////////////////////////////////////////////////////////////////// // EditorHighQualityShadowComponentRequestBus interface implementation void RefreshProperties() override; /////////////////////////////////// static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("HighQualityShadowService", 0x43dea981)); } static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { incompatible.push_back(AZ_CRC("HighQualityShadowService", 0x43dea981)); } static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { // HighQualityShadowComponent is only applicable to Entities that cast and/or receive shadows. required.push_back(AZ_CRC("MeshService", 0x71d8a455)); } static void Reflect(AZ::ReflectContext* context); protected: EditorHighQualityShadowConfig m_config; }; } // namespace LmbrCentral