/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "LmbrCentral_precompiled.h" #include #include #include #include "EditorPointLightComponent.h" namespace LmbrCentral { void EditorPointLightComponent::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class()-> Version(1); AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class( "Point Light", "The Point Light component allows an entity to create a point of light") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Rendering") ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/PointLight.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/PointLight.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-point-light.html") ->Attribute(AZ::Edit::Attributes::ExportIfAllPlatformTags, AZStd::vector{AZ_CRC("renderer", 0xf199a19c)}) // Only export on platforms that render ->Attribute(AZ::Edit::Attributes::RuntimeExportCallback, &EditorLightComponent::ExportLightComponent) ; } } AZ::BehaviorContext* behaviorContext = azrtti_cast(context); if (behaviorContext) { behaviorContext->Class()->RequestBus("EditorPointLightComponentBus"); } } void EditorPointLightComponent::Init() { SetLightType(EditorLightConfiguration::LightType::Point); EditorLightComponent::Init(); } } // namespace LmbrCentral