/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "LmbrCentral_precompiled.h" #include #include #include #include "StereoRendererComponent.h" namespace LmbrCentral { void StereoRendererComponent::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class() ->Version(1); } AZ::BehaviorContext* behaviorContext = azrtti_cast(context); if (behaviorContext) { behaviorContext->EBus("StereoRendererRequestBus") ->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::Preview) ->Event("IsRenderingToHMD", &AZ::StereoRendererRequestBus::Events::IsRenderingToHMD); } } }