/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "LmbrCentral_precompiled.h" #include "EditorRandomTimedSpawnerComponent.h" #include <AzCore/Serialization/EditContext.h> namespace LmbrCentral { void EditorRandomTimedSpawnerConfiguration::Reflect(AZ::ReflectContext * context) { if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context)) { serializeContext->Class<EditorRandomTimedSpawnerConfiguration, RandomTimedSpawnerConfiguration>() ->Version(1); if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class<RandomTimedSpawnerConfiguration>("RandomTimedSpawner Configuration", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &RandomTimedSpawnerConfiguration::m_enabled, "Enabled", "") ->DataElement(AZ::Edit::UIHandlers::ComboBox, &RandomTimedSpawnerConfiguration::m_randomDistribution, "Random Distribution", "") ->EnumAttribute(AZ::RandomDistributionType::Normal, "Normal") ->EnumAttribute(AZ::RandomDistributionType::UniformReal, "Uniform Real") ->ClassElement(AZ::Edit::ClassElements::Group, "Timing") ->Attribute(AZ::Edit::Attributes::AutoExpand, false) ->DataElement(AZ::Edit::UIHandlers::Default, &RandomTimedSpawnerConfiguration::m_spawnDelay, "Spawn Delay", "Time in seconds it takes to spawn") ->DataElement(AZ::Edit::UIHandlers::Default, &RandomTimedSpawnerConfiguration::m_spawnDelayVariation, "Spawn Delay Variation", "Variation applied to the spawn delay") ; } } } void EditorRandomTimedSpawnerComponent::Reflect(AZ::ReflectContext* context) { if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context)) { serializeContext->Class<EditorRandomTimedSpawnerComponent, AzToolsFramework::Components::EditorComponentBase>() ->Version(1) ->Field("m_config", &EditorRandomTimedSpawnerComponent::m_config) ; AZ::EditContext* editContext = serializeContext->GetEditContext(); if (editContext) { editContext->Class<EditorRandomTimedSpawnerComponent>("Random Timed Spawner", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Gameplay") ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/RandomTimedSpawner.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/RandomTimedSpawner.png") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "http://docs.aws.amazon.com/console/lumberyard/userguide/random-timed-spawner-component") ->DataElement(AZ::Edit::UIHandlers::Default, &EditorRandomTimedSpawnerComponent::m_config, "m_config", "No Description") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } } EditorRandomTimedSpawnerConfiguration::Reflect(context); } void EditorRandomTimedSpawnerComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { provided.push_back(AZ_CRC("RandomTimedSpawnerService", 0x56f2fa36)); } void EditorRandomTimedSpawnerComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible) { //Only compatible with Box and Cylinder shapes incompatible.push_back(AZ_CRC("CapsuleShapeService", 0x9bc1122c)); incompatible.push_back(AZ_CRC("SphereShapeService", 0x90c8dc80)); incompatible.push_back(AZ_CRC("CompoundShapeService", 0x4f7c640a)); incompatible.push_back(AZ_CRC("TubeShapeService", 0x3fe791b4)); incompatible.push_back(AZ_CRC("PrismShapeService", 0x8dbfb417)); incompatible.push_back(AZ_CRC("PolygonPrismShapeService", 0x1cbc4ed4)); } void EditorRandomTimedSpawnerComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) { required.push_back(AZ_CRC("TransformService", 0x8ee22c50)); required.push_back(AZ_CRC("ShapeService", 0xe86aa5fe)); required.push_back(AZ_CRC("SpawnerService", 0xd2f1d7a3)); } void EditorRandomTimedSpawnerComponent::Activate() { RandomTimedSpawnerComponentRequestBus::Handler::BusConnect(GetEntityId()); } void EditorRandomTimedSpawnerComponent::Deactivate() { RandomTimedSpawnerComponentRequestBus::Handler::BusDisconnect(GetEntityId()); } void EditorRandomTimedSpawnerComponent::BuildGameEntity(AZ::Entity* gameEntity) { RandomTimedSpawnerComponent* component = gameEntity->CreateComponent<RandomTimedSpawnerComponent>(&m_config); } } //namespace LmbrCentral