/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include namespace LmbrCentral { extern const AZ::u32 g_capsuleDebugShapeSides; extern const AZ::u32 g_capsuleDebugShapeCapSegments; class CapsuleShape : public ShapeComponentRequestsBus::Handler , public CapsuleShapeComponentRequestsBus::Handler , public AZ::TransformNotificationBus::Handler { public: AZ_CLASS_ALLOCATOR(CapsuleShape, AZ::SystemAllocator, 0) AZ_RTTI(CapsuleShape, "{5184EF7A-CD81-4A04-BBF3-86BDAB726E67}") static void Reflect(AZ::ReflectContext* context); void Activate(AZ::EntityId entityId); void Deactivate(); void InvalidateCache(InvalidateShapeCacheReason reason); // ShapeComponentRequestsBus::Handler AZ::Crc32 GetShapeType() override { return AZ_CRC("Capsule", 0xc268a183); } AZ::Aabb GetEncompassingAabb() override; void GetTransformAndLocalBounds(AZ::Transform& transform, AZ::Aabb& bounds) override; bool IsPointInside(const AZ::Vector3& point) override; float DistanceSquaredFromPoint(const AZ::Vector3& point) override; bool IntersectRay(const AZ::Vector3& src, const AZ::Vector3& dir, AZ::VectorFloat& distance) override; // CapsuleShapeComponentRequestsBus::Handler CapsuleShapeConfig GetCapsuleConfiguration() override { return m_capsuleShapeConfig; } void SetHeight(float height) override; void SetRadius(float radius) override; CapsuleInternalEndPoints GetCapsulePoints() override; float GetHeight() override; float GetRadius() override; // AZ::TransformNotificationBus::Handler void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override; const CapsuleShapeConfig& GetCapsuleConfiguration() const { return m_capsuleShapeConfig; } void SetCapsuleConfiguration(const CapsuleShapeConfig& capsuleShapeConfig) { m_capsuleShapeConfig = capsuleShapeConfig; } const AZ::Transform& GetCurrentTransform() const { return m_currentTransform; } protected: friend class EditorCapsuleShapeComponent; CapsuleShapeConfig& ModifyCapsuleConfiguration() { return m_capsuleShapeConfig; } private: /// Runtime data - cache potentially expensive operations. class CapsuleIntersectionDataCache : public IntersectionTestDataCache { void UpdateIntersectionParamsImpl( const AZ::Transform& currentTransform, const CapsuleShapeConfig& configuration) override; friend class CapsuleShape; AZ::Vector3 m_basePlaneCenterPoint; ///< The base end-point of the cylinder inside the capsule. AZ::Vector3 m_topPlaneCenterPoint; ///< The top end-point of the cylinder inside the capsule. AZ::Vector3 m_axisVector; ///< A unit vector along the axis of this capsule (including entity scale). float m_internalHeight = 0.0f; ///< Internal height of the cylinder (total height, minus end caps) (including entity scale). float m_radius = 0.0f; ///< Radius of the capsule (including entity scale). bool m_isSphere = false; ///< Indicates whether the cylinder is actually just a sphere. }; CapsuleShapeConfig m_capsuleShapeConfig; ///< Underlying capsule configuration. CapsuleIntersectionDataCache m_intersectionDataCache; ///< Caches transient intersection data. AZ::Transform m_currentTransform; ///< Caches the current World transform. AZ::EntityId m_entityId; ///< Id of the entity the shape is attached to. }; } // namespace LmbrCentral