/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "EditorBaseShapeComponent.h" #include "CapsuleShapeComponent.h" #include #include namespace LmbrCentral { class EditorCapsuleShapeComponent : public EditorBaseShapeComponent , private AzFramework::EntityDebugDisplayEventBus::Handler { public: AZ_EDITOR_COMPONENT(EditorCapsuleShapeComponent, EditorCapsuleShapeComponentTypeId, EditorBaseShapeComponent); static void Reflect(AZ::ReflectContext* context); EditorCapsuleShapeComponent() = default; // AZ::Component void Init() override; void Activate() override; void Deactivate() override; protected: static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { EditorBaseShapeComponent::GetProvidedServices(provided); provided.push_back(AZ_CRC("CapsuleShapeService", 0x9bc1122c)); provided.push_back(AZ_CRC("AreaLightShapeService", 0x68ea78dc)); } // EditorComponentBase void BuildGameEntity(AZ::Entity* gameEntity) override; private: AZ_DISABLE_COPY_MOVE(EditorCapsuleShapeComponent) // AzFramework::EntityDebugDisplayEventBus void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; AZ::Crc32 ConfigurationChanged(); void ClampHeight(); void GenerateVertices(); CapsuleShape m_capsuleShape; ///< Stores underlying capsule representation for this component. ShapeMesh m_capsuleShapeMesh; ///< Buffer to hold index and vertex data for CapsuleShape when drawing. }; } // namespace LmbrCentral