/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "LmbrCentral_precompiled.h" #include "EditorCylinderShapeComponent.h" #include #include "CylinderShapeComponent.h" #include "EditorShapeComponentConverters.h" #include "ShapeDisplay.h" namespace LmbrCentral { void EditorCylinderShapeComponent::Reflect(AZ::ReflectContext* context) { if (auto serializeContext = azrtti_cast(context)) { // Deprecate: EditorCylinderColliderComponent -> EditorCylinderShapeComponent serializeContext->ClassDeprecate( "EditorCylinderColliderComponent", "{1C10CEE7-0A5C-4D4A-BBD9-5C3B6C6FE844}", &ClassConverters::DeprecateEditorCylinderColliderComponent) ; serializeContext->Class() ->Version(3, &ClassConverters::UpgradeEditorCylinderShapeComponent) ->Field("CylinderShape", &EditorCylinderShapeComponent::m_cylinderShape) ; if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class( "Cylinder Shape", "The Cylinder Shape component creates a cylinder around the associated entity") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Category, "Shape") ->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Cylinder_Shape.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Cylinder_Shape.png") ->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-shapes.html") ->DataElement(AZ::Edit::UIHandlers::Default, &EditorCylinderShapeComponent::m_cylinderShape, "Cylinder Shape", "Cylinder Shape Configuration") ->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorCylinderShapeComponent::ConfigurationChanged) ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } } } void EditorCylinderShapeComponent::Init() { EditorBaseShapeComponent::Init(); SetShapeComponentConfig(&m_cylinderShape.ModifyConfiguration()); } void EditorCylinderShapeComponent::Activate() { EditorBaseShapeComponent::Activate(); m_cylinderShape.Activate(GetEntityId()); AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(GetEntityId()); } void EditorCylinderShapeComponent::Deactivate() { AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect(); m_cylinderShape.Deactivate(); EditorBaseShapeComponent::Deactivate(); } void EditorCylinderShapeComponent::DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) { DisplayShape( debugDisplay, [this]() { return CanDraw(); }, [this](AzFramework::DebugDisplayRequests& debugDisplay) { DrawCylinderShape( { m_shapeColor, m_shapeWireColor, m_displayFilled }, m_cylinderShape.GetCylinderConfiguration(), debugDisplay); }, m_cylinderShape.GetCurrentTransform()); } void EditorCylinderShapeComponent::ConfigurationChanged() { m_cylinderShape.InvalidateCache(InvalidateShapeCacheReason::ShapeChange); ShapeComponentNotificationsBus::Event( GetEntityId(), &ShapeComponentNotificationsBus::Events::OnShapeChanged, ShapeComponentNotifications::ShapeChangeReasons::ShapeChanged); } void EditorCylinderShapeComponent::BuildGameEntity(AZ::Entity* gameEntity) { if (auto component = gameEntity->CreateComponent()) { component->SetConfiguration(m_cylinderShape.GetCylinderConfiguration()); } if (m_visibleInGameView) { if (auto component = gameEntity->CreateComponent()) { component->SetConfiguration(m_cylinderShape.GetCylinderConfiguration()); } } } } // namespace LmbrCentral