/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "EditorBaseShapeComponent.h" #include "CylinderShapeComponent.h" #include #include namespace LmbrCentral { class EditorCylinderShapeComponent : public EditorBaseShapeComponent , private AzFramework::EntityDebugDisplayEventBus::Handler { public: AZ_EDITOR_COMPONENT(EditorCylinderShapeComponent, EditorCylinderShapeComponentTypeId, EditorBaseShapeComponent); static void Reflect(AZ::ReflectContext* context); EditorCylinderShapeComponent() = default; // AZ::Component void Init() override; void Activate() override; void Deactivate() override; protected: static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided) { EditorBaseShapeComponent::GetProvidedServices(provided); provided.push_back(AZ_CRC("CylinderShapeService", 0x507c688e)); } // EditorComponentBase void BuildGameEntity(AZ::Entity* gameEntity) override; private: AZ_DISABLE_COPY_MOVE(EditorCylinderShapeComponent) // AzFramework::EntityDebugDisplayEventBus void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; void ConfigurationChanged(); CylinderShape m_cylinderShape; ///< Stores underlying cylinder representation for this component. }; } // namespace LmbrCentral