/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "EditorBaseShapeComponent.h" #include "PolygonPrismShape.h" #include #include #include namespace LmbrCentral { /// Editor representation for the PolygonPrismShapeComponent. /// Visualizes the Polygon Prism in the editor - an extruded polygon. class EditorPolygonPrismShapeComponent : public EditorBaseShapeComponent , private AzFramework::EntityDebugDisplayEventBus::Handler , private EditorPolygonPrismShapeComponentRequestsBus::Handler { public: AZ_EDITOR_COMPONENT(EditorPolygonPrismShapeComponent, EditorPolygonPrismShapeComponentTypeId, EditorBaseShapeComponent); static void Reflect(AZ::ReflectContext* context); EditorPolygonPrismShapeComponent() = default; private: AZ_DISABLE_COPY_MOVE(EditorPolygonPrismShapeComponent) static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); // AZ::Component void Init() override; void Activate() override; void Deactivate() override; // EditorComponentBase void BuildGameEntity(AZ::Entity* gameEntity) override; // AzFramework::EntityDebugDisplayEventBus void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; // EditorPolygonPrismShapeComponentRequestsBus void GenerateVertices() override; PolygonPrismShape m_polygonPrismShape; ///< Stores configuration data of a polygon prism for this component. PolygonPrismMesh m_polygonPrismMesh; ///< Buffer to store triangles of top and bottom of Polygon Prism. PolygonPrismShapeConfig m_polygonShapeConfig; ///< Configuration for polygon prism shape. using ComponentModeDelegate = AzToolsFramework::ComponentModeFramework::ComponentModeDelegate; ComponentModeDelegate m_componentModeDelegate; ///< Responsible for detecting ComponentMode activation ///< and creating a concrete ComponentMode. }; } // namespace LmbrCentral