/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "EditorBaseShapeComponent.h" #include "QuadShapeComponent.h" #include #include namespace LmbrCentral { //! Editor representation of a rectangle in 3d space. class EditorQuadShapeComponent : public EditorBaseShapeComponent , private AzFramework::EntityDebugDisplayEventBus::Handler { public: AZ_EDITOR_COMPONENT(LmbrCentral::EditorQuadShapeComponent, EditorQuadShapeComponentTypeId, EditorBaseShapeComponent); static void Reflect(AZ::ReflectContext* context); EditorQuadShapeComponent() = default; //! AZ::Component overrides... void Init() override; void Activate() override; void Deactivate() override; //! EditorComponentBase overrides... void BuildGameEntity(AZ::Entity* gameEntity) override; protected: static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); private: AZ_DISABLE_COPY_MOVE(EditorQuadShapeComponent) //! AzFramework::EntityDebugDisplayEventBus overrides... void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; void ConfigurationChanged(); QuadShape m_quadShape; //! Stores underlying quad representation for this component. }; } // namespace LmbrCentral