local SpawnerScriptSample = { Properties = { ScriptVar = { default = "test3" } } } function SpawnerScriptSample:OnActivate() -- Register our handlers to receive notification from the spawner attached to this entity. if( self.spawnerNotiBusHandler == nil ) then self.spawnerNotiBusHandler = SpawnerComponentNotificationBus.Connect(self, self.entityId) end Script.ReloadScript("some/path/test3.lua") if self.script.reloadScriptVar == true then end end -- This handler is called when we start spawning a slice. function SpawnerScriptSample:OnSpawnBegin(sliceTicket) -- Do something so we know if/when this is being called Debug.Log("Slice Spawn Begin") end -- This handler is called when we're finished spawning a slice. function SpawnerScriptSample:OnSpawnEnd(sliceTicket) -- Do something so we know if/when this is being called Debug.Log("Slice Spawn End") end -- This handler is called whenever an entity is spawned. function SpawnerScriptSample:OnEntitySpawned(sliceTicket, entityId) -- Do something so we know if/when this is being called Debug.Log("Entity Spawned: " .. tostring(entityId) ) end function SpawnerScriptSample:OnDeactivate() -- Disconnect our spawner notificaton if self.spawnerNotiBusHandler ~= nil then self.spawnerNotiBusHandler:Disconnect() self.spawnerNotiBusHandler = nil end end return SpawnerScriptSample