/* * All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, *or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, *WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace LyShine { class UiCanvasBuilderWorker : public AssetBuilderSDK::AssetBuilderCommandBus::Handler { public: UiCanvasBuilderWorker() = default; ~UiCanvasBuilderWorker() = default; //! Asset Builder Callback Functions void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response); void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response) const; ////////////////////////////////////////////////////////////////////////// //!AssetBuilderSDK::AssetBuilderCommandBus interface void ShutDown() override; ////////////////////////////////////////////////////////////////////////// static AZ::Uuid GetUUID(); bool ProcessUiCanvasAndGetDependencies(AZ::IO::GenericStream& stream, AZStd::vector& productDependencies, AssetBuilderSDK::ProductPathDependencySet& productPathDependencySet, UiSystemToolsInterface::CanvasAssetHandle*& canvasAsset, AZ::Entity*& sourceCanvasEntity, AZ::Entity& exportCanvasEntity) const; private: UiCanvasBuilderWorker(const UiCanvasBuilderWorker&) = delete; bool m_isShuttingDown = false; //! Since uicanvases can currently have the same entity ID across multiple canvas files, we need to process the canvases one at a time to avoid //! an assert about duplicate entities. This has no noticeable effect on performance right now mutable AZStd::mutex m_processingMutex; }; }