/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include "AnimNode.h" class CUiAnimEventNode : public CUiAnimNode { public: AZ_CLASS_ALLOCATOR(CUiAnimEventNode, AZ::SystemAllocator, 0); AZ_RTTI(CUiAnimEventNode, "{51C82937-293D-4E20-8966-5288D1580615}", CUiAnimNode); CUiAnimEventNode(); CUiAnimEventNode(const int id); ////////////////////////////////////////////////////////////////////////// // Overrides from CUiAnimNode ////////////////////////////////////////////////////////////////////////// virtual void Animate(SUiAnimContext& ec); virtual void CreateDefaultTracks(); virtual void OnReset(); ////////////////////////////////////////////////////////////////////////// // Supported tracks description. ////////////////////////////////////////////////////////////////////////// virtual unsigned int GetParamCount() const; virtual CUiAnimParamType GetParamType(unsigned int nIndex) const; virtual bool GetParamInfoFromType(const CUiAnimParamType& paramId, SParamInfo& info) const; static void Reflect(AZ::SerializeContext* serializeContext); private: void SetScriptValue(); private: //! Last animated key in track. int m_lastEventKey; };