/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "LyShine_precompiled.h" #include "UiAnimSerialize.h" #include #include "CompoundSplineTrack.h" #include "BoolTrack.h" #include "UiAnimationSystem.h" #include "AnimSplineTrack.h" #include "AnimSequence.h" #include "AzEntityNode.h" #include "EventNode.h" //////////////////////////////////////////////////////////////////////////////////////////////////// // NAMESPACE FUNCTIONS //////////////////////////////////////////////////////////////////////////////////////////////////// namespace UiAnimSerialize { void ReflectUiAnimTypes(AZ::SerializeContext* context) { TUiAnimSplineTrack::Reflect(context); UiCompoundSplineTrack::Reflect(context); UiBoolTrack::Reflect(context); CUiAnimSequence::Reflect(context); CUiAnimNode::Reflect(context); CUiAnimAzEntityNode::Reflect(context); CUiAnimEventNode::Reflect(context); CUiTrackEventTrack::Reflect(context); } }