/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include //! \brief Mirrors the UiElementBus for use in Lua. class UiElementLuaInterface : public AZ::ComponentBus { public: // member functions virtual ~UiElementLuaInterface() {} virtual bool IsEnabled() = 0; virtual void SetIsEnabled(bool isEnabled) = 0; }; typedef AZ::EBus UiElementLuaBus; //! \brief This component serves as the bridge between UiElementBus and UiElementLuaBus class UiElementLuaProxy : public UiElementLuaBus::Handler { public: // member functions // UiElementLuaInterface bool IsEnabled() override; void SetIsEnabled(bool isEnabled) override; // ~UiElementLuaInterface //! \brief Adds this object as a handler for UiElementLuaBus void BusConnect(AZ::EntityId entityId); public: // static member functions static void Reflect(AZ::ReflectContext* context); private: // data AZ::EntityId m_targetEntity; };