/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace LyShineExamples { class UiDynamicContentDatabase : protected UiDynamicContentDatabaseBus::Handler { public: // member functions UiDynamicContentDatabase(); ~UiDynamicContentDatabase(); // UiDynamicContentDatabaseBus interface implementation int GetNumColors(ColorType colorType) override; AZ::Color GetColor(ColorType colorType, int index) override; AZStd::string GetColorName(ColorType colorType, int index) override; AZStd::string GetColorPrice(ColorType colorType, int index) override; void Refresh(ColorType colorType, const AZStd::string& filePath) override; // ~UiDynamicContentDatabaseBus public: // static member functions static void Reflect(AZ::ReflectContext* context); private: // member functions AZ_DISABLE_COPY_MOVE(UiDynamicContentDatabase); private: // data rapidjson::Document m_document[UiDynamicContentDatabaseInterface::ColorType::NumColorTypes]; bool m_documentParsed[UiDynamicContentDatabaseInterface::ColorType::NumColorTypes]; }; } // namespace LYGame