/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "Maestro_precompiled.h" #include #include "AnimNodeGroup.h" #include "Maestro/Types/AnimNodeType.h" #include "Maestro/Types/AnimParamType.h" ////////////////////////////////////////////////////////////////////////// CAnimNodeGroup::CAnimNodeGroup() : CAnimNodeGroup(0) { } ////////////////////////////////////////////////////////////////////////// CAnimNodeGroup::CAnimNodeGroup(const int id) : CAnimNode(id, AnimNodeType::Group) { SetFlags(GetFlags() | eAnimNodeFlags_CanChangeName); } CAnimParamType CAnimNodeGroup::GetParamType(unsigned int nIndex) const { return AnimParamType::Invalid; } ////////////////////////////////////////////////////////////////////////// void CAnimNodeGroup::Reflect(AZ::SerializeContext* serializeContext) { serializeContext->Class() ->Version(1); }