/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Anim Node Group #ifndef CRYINCLUDE_CRYMOVIE_ANIMNODEGROUP_H #define CRYINCLUDE_CRYMOVIE_ANIMNODEGROUP_H #pragma once #include "IMovieSystem.h" #include "AnimNode.h" ////////////////////////////////////////////////////////////////////////// class CAnimNodeGroup : public CAnimNode { public: AZ_CLASS_ALLOCATOR(CAnimNodeGroup, AZ::SystemAllocator, 0); AZ_RTTI(CAnimNodeGroup, "{6BDA5C06-7C15-4622-9550-68368E84D653}", CAnimNode); CAnimNodeGroup(); CAnimNodeGroup(const int id); virtual CAnimParamType GetParamType(unsigned int nIndex) const; static void Reflect(AZ::SerializeContext* serializeContext); }; #endif // CRYINCLUDE_CRYMOVIE_ANIMNODEGROUP_H