/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "IMovieSystem.h" #include "AnimTrack.h" #include <Maestro/Types/AssetBlends.h> /** CAssetBlendTrack contains entity keys, when time reach event key, it fires script event or start animation etc... */ class CAssetBlendTrack : public TAnimTrack<AZ::IAssetBlendKey> { public: AZ_CLASS_ALLOCATOR(CAssetBlendTrack, AZ::SystemAllocator, 0); AZ_RTTI(CAssetBlendTrack, "{8F606315-A8D9-4267-A1DA-8E84097F40CD}", IAnimTrack); CAssetBlendTrack() { } ////////////////////////////////////////////////////////////////////////// // Overrides of IAnimTrack. ////////////////////////////////////////////////////////////////////////// bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks) override; void GetKeyInfo(int key, const char*& description, float& duration) override; void SerializeKey(AZ::IAssetBlendKey& key, XmlNodeRef& keyNode, bool bLoading) override; //! Gets the duration of an animation key. If it's a looped animation, //! a special consideration is required to compute the actual duration. float GetKeyDuration(int key) const; AnimValueType GetValueType() override; void GetValue(float time, Maestro::AssetBlends<AZ::Data::AssetData>& value) override; void SetDefaultValue(const Maestro::AssetBlends<AZ::Data::AssetData>& defaultValue); float GetEndTime() const; static void Reflect(AZ::SerializeContext* serializeContext); private: // Internal transient state, not serialized. Maestro::AssetBlends<AZ::Data::AssetData> m_assetBlend; Maestro::AssetBlends<AZ::Data::AssetData> m_defaultValue; };