/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include "IMovieSystem.h" #include "AnimTrack.h" ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// /** Asset Id track */ class CAssetTrack : public TAnimTrack { public: AZ_CLASS_ALLOCATOR(CAssetTrack, AZ::SystemAllocator, 0); AZ_RTTI(CAssetTrack, "{DD2B10C2-FC8B-41B7-9BED-E3B27BBC3738}", IAnimTrack); CAssetTrack(); AnimValueType GetValueType() override; bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks = true) override; void SerializeKey(AZ::IAssetKey& key, XmlNodeRef& keyNode, bool bLoading) override; static void Reflect(AZ::SerializeContext* serializeContext); void GetKeyInfo(int key, const char*& description, float& duration); void GetValue(float time, AZ::Data::AssetId& value) override; void SetValue(float time, const AZ::Data::AssetId& value, bool bDefault = false) override; void SetAssetTypeName(const AZStd::string& assetTypeName) override; void SetKey(int index, IKey* key) override; private: AZ::Data::AssetId m_defaultAsset; AZStd::string m_assetTypeName; };