/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "Maestro_precompiled.h" #include #include "BoolTrack.h" #include "Maestro/Types/AnimValueType.h" ////////////////////////////////////////////////////////////////////////// CBoolTrack::CBoolTrack() : m_bDefaultValue(true) { } ////////////////////////////////////////////////////////////////////////// void CBoolTrack::GetKeyInfo(int index, const char*& description, float& duration) { description = 0; duration = 0; } ////////////////////////////////////////////////////////////////////////// AnimValueType CBoolTrack::GetValueType() { return AnimValueType::Bool; } ////////////////////////////////////////////////////////////////////////// void CBoolTrack::GetValue(float time, bool& value) { value = m_bDefaultValue; CheckValid(); int nkeys = m_keys.size(); if (nkeys < 1) { return; } int key = 0; while ((key < nkeys) && (time >= m_keys[key].time)) { key++; } if (m_bDefaultValue) { value = !(key & 1); // True if even key. } else { value = (key & 1); // False if even key. } } ////////////////////////////////////////////////////////////////////////// void CBoolTrack::SetValue(float time, const bool& value, bool bDefault) { if (bDefault) { SetDefaultValue(value); } Invalidate(); } ////////////////////////////////////////////////////////////////////////// void CBoolTrack::SetDefaultValue(const bool bDefaultValue) { m_bDefaultValue = bDefaultValue; } /// @deprecated Serialization for Sequence data in Component Entity Sequences now occurs through AZ::SerializeContext and the Sequence Component bool CBoolTrack::Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks) { bool retVal = TAnimTrack::Serialize(xmlNode, bLoading, bLoadEmptyTracks); if (bLoading) { xmlNode->getAttr("DefaultValue", m_bDefaultValue); } else { //saving xmlNode->setAttr("DefaultValue", m_bDefaultValue); } return retVal; } ////////////////////////////////////////////////////////////////////////// template<> inline void TAnimTrack::Reflect(AZ::SerializeContext* serializeContext) { serializeContext->Class >() ->Version(2) ->Field("Flags", &TAnimTrack::m_flags) ->Field("Range", &TAnimTrack::m_timeRange) ->Field("ParamType", &TAnimTrack::m_nParamType) ->Field("Keys", &TAnimTrack::m_keys) ->Field("Id", &TAnimTrack::m_id); } ////////////////////////////////////////////////////////////////////////// void CBoolTrack::Reflect(AZ::SerializeContext* serializeContext) { TAnimTrack::Reflect(serializeContext); serializeContext->Class >() ->Version(1) ->Field("DefaultValue", &CBoolTrack::m_bDefaultValue); }