/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYMOVIE_BOOLTRACK_H #define CRYINCLUDE_CRYMOVIE_BOOLTRACK_H #pragma once #include "IMovieSystem.h" #include "AnimTrack.h" ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// /** Boolean track, every key on this track negates boolean value. */ class CBoolTrack : public TAnimTrack { public: AZ_CLASS_ALLOCATOR(CBoolTrack, AZ::SystemAllocator, 0); AZ_RTTI(CBoolTrack, "{A98E28CB-DE42-47A3-8E4B-6B43A5F3D8B2}", IAnimTrack); CBoolTrack(); virtual AnimValueType GetValueType(); virtual void GetValue(float time, bool& value); virtual void SetValue(float time, const bool& value, bool bDefault = false); void SerializeKey(IBoolKey& key, XmlNodeRef& keyNode, bool bLoading) {}; void GetKeyInfo(int key, const char*& description, float& duration); void SetDefaultValue(const bool bDefaultValue); bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks = true) override; static void Reflect(AZ::SerializeContext* serializeContext); private: bool m_bDefaultValue; }; #endif // CRYINCLUDE_CRYMOVIE_BOOLTRACK_H