/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYMOVIE_CAPTURETRACK_H #define CRYINCLUDE_CRYMOVIE_CAPTURETRACK_H #pragma once #include "IMovieSystem.h" #include "AnimTrack.h" ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// /** A track for capturing a movie from the engine rendering. */ class CCaptureTrack : public TAnimTrack { public: AZ_CLASS_ALLOCATOR(CCaptureTrack, AZ::SystemAllocator, 0); AZ_RTTI(CCaptureTrack, "{72505F9F-C098-4435-9C95-79013C4DD70B}", IAnimTrack); void SerializeKey(ICaptureKey& key, XmlNodeRef& keyNode, bool bLoading); void GetKeyInfo(int key, const char*& description, float& duration); static void Reflect(AZ::SerializeContext* serializeContext); }; #endif // CRYINCLUDE_CRYMOVIE_CAPTURETRACK_H